Below is a link to a website listing overdone story ideas.
The Fantasy Novelist's Exam:
http://www.rinkworks.com/fnovel/
I don't
totally disagree with many of the “cliches” on this list. I think
some are obvious, but others leave me scratching my head. There
aren't a lot of ways to write a story and everything has been
done before. Maybe these things are done more than others, but I have to ask, so what?
75 things not to do when
writing a fantasy novel. I'm under the impression this list was made, at
least partly, to be funny (or fun). Some of the advice must have been
said in jest, for it doesn't seem to make sense otherwise. It does
make me laugh at times.
“Is your book basically a rip-off of The Lord of the Rings?”
Some things make sense, like
#70's advice: Does your main villain punish insignificant mistakes
with death?
Or #71: Is your story about
a crack team of warriors that take along a bard who is useless in a
fight, though he plays a mean lute?
Obviously #71 would be
outright theft of another's work (haven't you read “The Chronicles
of Prydain”?) And #70 makes sense for the simple fact that if a
villain did that, he'd soon run out of
henchmen...except....except....
What if the villain is
making a point to someone much more important to him, that if he
messes up, death!
Other things make far less
sense to me. #2: Is your main character a young farmhand with
mysterious parentage?
That's a basic story idea, and it's been done quite a bit (“The Princess Bride”, “The
Chronicles of Prydain”, “Star Wars”), but there's something
about reoccurring stories which readers like.
Generally, readers want what
is familiar, what they've read before. As well as that,
most readers aren't voracious in the sense that they've read
everything there is to read. A writer can get away with the
farmhand opening simply because most readers won't have read it five
hundred times before. And if a writer can bring his own unique flair
to the tale, he can pretty well fool those who have.
Also, if you're a writer and write a lot of stories....certainly one of them will begin this way. Your character may not be a farmhand, but in some basic form the idea will exist. You'll have a character living a ho-hum existence, not expecting anything out of the ordinary to happen (but perhaps hoping for the unusual), then be thrown into an adventure and find he has just what it takes to win the day, or at least survive, yet learn something.
Uh, isn't that MOST stories?
Writers break these rules
all the time, and readers gobble it up. These rules are meant more
for editors than for readers. But the irony (or the idiocy) is that editors are more likely to take something filled with well-done
cliches than well-done originality, for the simple fact that the
cliches have at least proven to sell.
“Harry Potter” is in no
way original. The entire series falls back on many fantasy cliches,
but J. K. Rowling had the ability to combine them in new ways, to
create new forms. Perhaps all she accomplished was to make it
harder for future writers to use the same cliches, but I still don't
believe it's impossible.
Nothing is original,
everything is a cliché.
But the kicker is this: I
read through this list, and most of what is on it seem like great
ideas. I'd love to read about these things. I enjoy stories about
these things. But the writing has to be good, and the writer has to
at least provide his own personal elements, so as not to simply
retell another story.
There is a danger, though,
in using rehashed material. If you're falling back on Tolkien or C.
S. Lewis to help you find things to write about, how can you be sure
the parts of your story which should be original are? Is your
dialogue different? Is the plot different? Will
the conflict vary?
I'm tempted to write a story
about a child who grows up to avenge her fallen people just to prove
I can do it with at least some originality...oh, wait, I am
writing that story. The Czar Chronicles series I've begun is just that. In my own little way.
I guess we'll see if it's
any different from “Conan The Barbarian” or any of the other
stories containing a revenge element.
It's a good thing stories
aren't made of one single element, but several or even dozens.
I suppose if you used all 75
of these “don'ts” in your story you could be in trouble. But dare
to use some of them, and dare to own them. Don't just copy, make them yours.


